Online Game Business
In the Online Game Business, we are engaged in the planning, development, and sales of online (social network) games for a wide variety of social network service (SNS) and other platforms including mixi, Mobage, GREE, and Facebook.
We actively work to promote the development of new content through alliances and other collaborations with famous game creators and influential outside information providers (IPs) in order to be able to produce and provide buzz-worthy content for the fast-growing and highly competitive online game market both rapidly and continuously without interruption.
By promoting multi-use of the original IP produced by MarvelousAQL and multi-device compatibility of products from browser-based computer games to handheld console games, MarvelousAQL works to diversify profits.
We are making efforts to expand on a global scale our user base in the dynamic overseas online game market, which is growing at a greater speed than the Japanese market due to the increasing popularization of smartphones and SNS overseas, through development and sales of online games, strengthening of marketing strategies, and advancement of licensing services in the North American, European, and Asian markets through our overseas subsidiaries.
Browser Sangokushi©MarvelousAQL Inc.
Browser Pro Yakyu NEXT©MAQL ©NPB
Logres of Swords and Sorcery©MarvelousAQL Inc.
Browser Ikki-Tousen©2010 YUJI SHIOZAKI・WANI BOOKS/
IKKITOUSEN XX PARTNERS
©2010 MarvelousAQL Inc.
Consumer Game Business
In the Consumer Game business, we maintain a highly sophisticated development system that can respond not only to existing console-type and portable-type game machines, but also to future hardware. This will allow us to create quality content to suit users’ tastes as well as the diverse and ever-changing needs of clients.
Also, today’s consumer game marketprofit models have also been diversified by the spread of networks. In the planning and production of consumer games, we actively promote responds to network bisinesses and continue to develop powerful original IP that can be extensively rolled out to media mixes and merchandising. We also promote the user IP held by other business segments of our company and alliances with leading IP of other companies. Our aim is to be the world’s top publisher, with a reputation not only in Japan but also overseas.
In amusement business, focusing on kids’ amusement using "Pokemon", we are developing new products, and at the same time constructing a long-term business model rather than one focused on short-term profit.
Harvest Moon©2012 MarvelousAQL Inc.
All Rights Reserved.
NO MORE HEROES©MarvelousAQL Inc.
©Grasshopper Manufacture Inc.
SENRAN KAGURA©2012 MarvelousAQL Inc.
Pokemon TRETTA©2012 Pokemon.
©1995-2012 Nintendo/Creatures Inc./GAME FREAK inc.
Developed by T-ARTS and MAQL
Audio & Visual Business
In the Audio & Visual business, we create and produce programs centering on animation. We also release a diverse array of other content, including video products for DVD and Blu-ray, related song products such as theme song CDs, and works by original artists.
Moreover, through collaboration with other business segments of Marvelous AQL, we roll out content in multiple forms, such as games, online content and stage productions.
In anticipation of market trends changing from package-oriented to online-oriented content, we also focus on online music and video content for various devices.
In the stage production business, we have developed our "MUSICAL THE PRINCE OF TENNIS" to a long running favorite. We continue producing new stage work based on manga, animation and games. To widen our audience, we will continue to produce stage work across other media, through video production, creating original merchandise and holding live televised events.
SMILE PRECURE!©2012 Toei Animation Co., Ltd.
Yu-Gi-Oh!ZEXAL©1996 Kazuki Takahashi
©2011 NAS・TV TOKYO
MUSICAL THE PRINCE OF TENNIS©2009 TAKESHI KONOMI
©2012 NAS, THE PRINCE OF TENNIS II PROJECT ©1999 TAKESHI KONOMI／2011 MUSICAL THE PRINCE OF TENNIS PROJECT