| December, 2010 | Spun off the animation studio from Artland, Inc. |
|---|---|
| January, 2010 | All the stock of Delfi Sound Inc. and Rising Star Games Limited were transferred. |
| July, 2009 | Relocated its headquarters to Higashishinagawa, Shinagawa-ku, Tokyo. |
| April, 2009 | Implemented a third party allotment of shares, and paid-in capital increased to ¥1,128,470,000. |
| April, 2008 | Absorbed Runtime, Inc. |
| June, 2007 | Absorbed Marvelous Interactive, Inc. |
| April, 2007 | Absorbed Marvelous Music Publishing, Inc. |
| March, 2007 | Passed a resolution to sell Amusement business. |
| December, 2006 | December,Started an online music distribution service on website. |
| April, 2006 | Implemented 2 for 1 stock split. Acquired capital in Artland, Inc. and Runtime, Inc. (subsidiaries wholly owned by Marvelous Entertainment Inc.) |
| October, 2005 | Increased capital by public offering, and paid-in capital increased to ¥855,615,580. |
| July, 2005 | Implemented 2 for 1 stock split. |
| May, 2005 | Established Marvelous Entertainment USA, INC. (subsidiary owned by Marvelous Entertainment Inc.) in the United States Entered into a franchise agreement with THE 3RD PLANET Co., Ltd. |
| April, 2005 | Established Marvelous Studio Inc. (subsidiary wholly owned by Marvelous Entertainment Inc. currently called Delfi Sound Inc.) |
| March, 2005 | Listed on Tokyo Stock Exchange 2nd Section |
| October, 2004 | Established Rising Star Games Limited in the United Kingdom, a joint venture between Marvelous Entertainment Inc. and Bergsala AB, and a consolidated subsidiary of Marvelous Entertainment Inc. |
| June, 2004 | Established Marvelous Liveware Inc. (subsidiary wholly owned by Marvelous Entertainment Inc.) |
| May, 2004 | Implemented 2 for 1 stock split. |
| April, 2004 | Relocated its headquarters to Ebisu, Shibuya-ku, Tokyo. |
| September, 2003 | Acquired all shareholding in Marvelous Interactive Inc. |
| March, 2003 | Acquired a majority shareholding in Victor Interactive Software Inc., as a subsidiary and changed its name to Marvelous Interactive Inc. |
| November, 2002 | Listed on JASDAQ market. Increased capital by public offering, and paid-in capital increased to ¥344,500,000. |
| August, 2002 | Implemented 2 for 1 stock split. |
| March, 2002 | Implemented a third party allotment of shares, and paid-in capital increased to ¥225,500,000. |
| December, 2001 | Started to sell a self produced original animation videos. |
| September, 2001 | Implemented a third party allotment of shares, and paid-in capital increased to ¥190,500,000. |
| July, 2001 | Spun off copyright and publishing business, establishing Marvelous Music Publishing Inc. |
| January, 2001 | Received large CG animation orders from overseas. |
| December, 2000 | Implemented a third party allotment of shares, and paid-in capital increased to ¥114,900,000. |
| September, 2000 | Launched online music distribution business. |
| August, 2000 | Implemented a third party allotment of shares, and paid-in capital increased to ¥90,000,000. |
| July, 2000 | Launched amusement arcade operation business, and first opened "amue Tsukuba Center" in Tukuba-shi, Ibaraki. |
| April, 2000 | Launched CG animation production. Opened an office in Jinnan, Shibuya-ku, Tokyo. |
| March, 2000 | Relocated its headquarters to Minamiazabu, Minato-ku, Tokyo. |
| November, 1999 | Launched household game software sales business. |
| August, 1999 | Launched game software sales business for arcade video game machine, and entered into game software market. |
| October, 1998 | Launched TV animation video sales business. |
| February, 1998 | Launched "Audio & Visual" business by creating a how-to video for a game. |
| October, 1997 | Entered into an exclusive sales agreement with Pony Canyon Inc. and launched game music CD sales business. |
| September, 1997 | Relocated its headquarters to Akasaka, Minato-ku, Tokyo. |
| June, 1997 | Established with a capital of ¥50,000,000 in Motoakasaka, Minato-ku, Tokyo. |