HISTORY

December, 2010 Spun off the animation studio from Artland, Inc.
January, 2010 All the stock of Delfi Sound Inc. and Rising Star Games Limited were transferred.
July, 2009 Relocated its headquarters to Higashishinagawa, Shinagawa-ku, Tokyo.
April, 2009 Implemented a third party allotment of shares, and paid-in capital increased to ¥1,128,470,000.
April, 2008 Absorbed Runtime, Inc.
June, 2007 Absorbed Marvelous Interactive, Inc.
April, 2007 Absorbed Marvelous Music Publishing, Inc.
March, 2007 Passed a resolution to sell Amusement business.
December, 2006 December,Started an online music distribution service on website.
April, 2006 Implemented 2 for 1 stock split.
Acquired capital in Artland, Inc. and Runtime, Inc. (subsidiaries wholly owned by Marvelous Entertainment Inc.)
October, 2005 Increased capital by public offering, and paid-in capital increased to
¥855,615,580.
July, 2005 Implemented 2 for 1 stock split.
May, 2005 Established Marvelous Entertainment USA, INC. (subsidiary owned by Marvelous Entertainment Inc.) in the United States
Entered into a franchise agreement with THE 3RD PLANET Co., Ltd.
April, 2005 Established Marvelous Studio Inc. (subsidiary wholly owned by Marvelous Entertainment Inc. currently called Delfi Sound Inc.)
March, 2005 Listed on Tokyo Stock Exchange 2nd Section
October, 2004 Established Rising Star Games Limited in the United Kingdom, a joint venture between Marvelous Entertainment Inc. and Bergsala AB, and a consolidated subsidiary of Marvelous Entertainment Inc.
June, 2004 Established Marvelous Liveware Inc. (subsidiary wholly owned by Marvelous Entertainment Inc.)
May, 2004 Implemented 2 for 1 stock split.
April, 2004 Relocated its headquarters to Ebisu, Shibuya-ku, Tokyo.
September, 2003 Acquired all shareholding in Marvelous Interactive Inc.
March, 2003 Acquired a majority shareholding in Victor Interactive Software Inc., as a subsidiary and changed its name to Marvelous Interactive Inc.
November, 2002 Listed on JASDAQ market.
Increased capital by public offering, and paid-in capital increased to ¥344,500,000.
August, 2002 Implemented 2 for 1 stock split.
March, 2002 Implemented a third party allotment of shares, and paid-in capital increased to ¥225,500,000.
December, 2001 Started to sell a self produced original animation videos.
September, 2001 Implemented a third party allotment of shares, and paid-in capital increased to ¥190,500,000.
July, 2001 Spun off copyright and publishing business, establishing Marvelous Music Publishing Inc.
January, 2001 Received large CG animation orders from overseas.
December, 2000 Implemented a third party allotment of shares, and paid-in capital increased to ¥114,900,000.
September, 2000 Launched online music distribution business.
August, 2000 Implemented a third party allotment of shares, and paid-in capital increased to ¥90,000,000.
July, 2000 Launched amusement arcade operation business, and first opened "amue Tsukuba Center" in Tukuba-shi, Ibaraki.
April, 2000 Launched CG animation production. Opened an office in Jinnan, Shibuya-ku, Tokyo.
March, 2000 Relocated its headquarters to Minamiazabu, Minato-ku, Tokyo.
November, 1999 Launched household game software sales business.
August, 1999 Launched game software sales business for arcade video game machine, and entered into game software market.
October, 1998 Launched TV animation video sales business.
February, 1998 Launched "Audio & Visual" business by creating a how-to video for a game.
October, 1997 Entered into an exclusive sales agreement with Pony Canyon Inc. and launched game music CD sales business.
September, 1997 Relocated its headquarters to Akasaka, Minato-ku, Tokyo.
June, 1997 Established with a capital of ¥50,000,000 in Motoakasaka, Minato-ku, Tokyo.